KINGDOM COME DELIVERANCE II
To tackle the social media campaign for Kingdom Come Deliverance II (KCDII), I started with a creative workshop
with our clients, some joining remotely and some in person. I also 3D printed some workshop souvenirs for everyone.
We took the ideas that were shortlisted during the workshop and developed them into social content:
Henry & Hans
let their hair down
From the beginning, this game has been special. For us, PLAION, Warhorse Studios, and the community. Our collective passion has fuelled our collaboration ever since the start of the project, in which we brought everyone together for a day-long workshop. We clarified the brief, established our objectives, and brainstormed countless ideas that we whittled down to form the assets and creative direction this campaign has delivered.
This project has also been a testament to the importance of silly, fun, and boundary-pushing content in the social media space, especially for a game like KCD2 that really leans into those values.
let their hair down
From the beginning, this game has been special. For us, PLAION, Warhorse Studios, and the community. Our collective passion has fuelled our collaboration ever since the start of the project, in which we brought everyone together for a day-long workshop. We clarified the brief, established our objectives, and brainstormed countless ideas that we whittled down to form the assets and creative direction this campaign has delivered.
This project has also been a testament to the importance of silly, fun, and boundary-pushing content in the social media space, especially for a game like KCD2 that really leans into those values.